3D animation for the raw beginner using Maya by Roger King

By Roger King

"Accessible to artwork, engineering, machine technological know-how, and movie scholars and execs, this article offers a concise, principles-based advent to 3D animation. It emphasizes the method for growing lively tasks in a nonmathematical type. The textual content makes a speciality of the way to perform this procedure with Autodesk Maya, the premiere in 3D animation. every one bankruptcy introduces a serious point of the 3D animation Read more...

summary: "Accessible to paintings, engineering, computing device technological know-how, and movie scholars and pros, this article offers a concise, principles-based advent to 3D animation. It emphasizes the method for growing lively initiatives in a nonmathematical model. The textual content makes a speciality of the best way to perform this approach with Autodesk Maya, the premier in 3D animation. every one bankruptcy introduces a serious point of the 3D animation method and publications readers via easy, step by step tutorials that hyperlink key rules to Autodesk Maya recommendations. "

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We also look at a critical issue for polygon modelers: ways to make an angular polygon model smooth. A handful of tools that can be used to clean up small problems with emerging models are covered. Finally, NURBS modeling is used to build the beginnings of a breadbox. As we go through these tutorials, we will begin to look at the task of putting materials on models. Chapter 5 focuses largely on placing materials on models and on the various sorts of lights supported in Maya. First, we varnish a wood table.

First, a critical aspect of 3D modeling and animation is introduced: using hierarchies to control the unified movement of complex models. To illustrate this, the glass bowl gets some sorbet added to it and a walking cow cocks his baseball cap to the side. Then polygon modeling is explored in more detail by building a mailbox. The use of polygon modeling to create 3D writing is illustrated with our cow. After this a detailed polygon example consisting of building a Moai statue is presented. We also look at a critical issue for polygon modelers: ways to make an angular polygon model smooth.

We end by making our own, homemade, sky dome. Chapter 13 focuses on the UV Texture Editor in Maya—a powerful facility for recasting the grid on the surface of an object so that it can be properly textured. We go back to the doorknobs from Chapter 11 and improve the material on the knobs by using the UV Texture Editor. Then we look at a few special ways that Maya can help animators improve the placement of materials. In Chapter 14, the common problem of using multiple applications in a single workflow is examined, in particular, how to exploit plug-ins to support the use of other applications while working in Maya.

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